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Fallout New Vegas (uncut)
2,99 € *
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Fallout New Vegas (Uncut)rnJetzt Fallout New Vegas kaufen!rnBei uns bekommen Sie den Serial Code Key für die Aktivierung des Spiels von innerhalb der oben angegebenen Lieferzeit direkt per Email zugesendet. Mit dem Key können Sie sich das Spiel über Steam kostenlos herunterladen und installieren. Steam finden Sie hier. Schnell, einfach - sicher.  Video   Screenshots   Produktbeschreibung Willkommen in Vegas. NEW Vegas.rnNew Vegas ist jene Art Stadt, in der man dazu verdonnert wird, sich sein eigenes Grab zu schaufeln, bevor man eine Kugel kassiert und seinem qualvollen Schicksal überlassen wird... und ab diesem Punkt wird's erst richtig übel. Eine Stadt voller Träumer und Schurken und sich bekriegender Fraktionen, die in der 'Wüstenoase' die Kontrolle an sich reißen wollen. Ein Ort, an dem sich der richtige Typ Mann mit dem richtigen Waffenarsenal noch einen Namen machen kann - und auf dem Weg dahin pflastern mehr als nur eine oder zwei Leichen seinen Weg. rnWährend du dich mit Spezialwaffen durch Schauplätze wie die brütend heiße Mojave-Wüste, den kolossalen Hoover-Damm und den neonlichtdurchfluteten Vegas-Strip kämpfst, begegnest du illustren Figuren, machthungrigen Fraktionen, Mutantenkreaturen und vielen weiteren Charakteren. Schlage dich im bevorstehenden Krieg auf eine Seite oder wähle 'Winner takes all' und kröne dich in der Fortsetzung des besten Videospiels 2008 (Fallout 3) selbst zum König von New Vegas. rnAngenehmen Aufenthalt!rnHeißes Pflaster New Vegas!rnNicht einmal radioaktiver Niederschlag vermochte dem bunten Treiben in Sin City Einhalt zu gebieten. Erkunde die weiten Ausläufer der Wüsteneinöden - von den vielen Kleinstädten der Mojave-Wüste bis zu den Großstadtlichtern am New Vegas-Strip. Erlebe den glorreichen Südwesten auf eine Art, wie es nur in Fallout möglich ist.rnKonkurrierende Fraktionen, schillernde Charaktere und jede Menge Feinde!rnZwischen den rivalisierenden Fraktionen braut sich ein Krieg zusammen, dessen Auswirkungen jeder einzelne Einwohner von New Vegas zu spüren bekommt. Durch die Entscheidungen, die du triffst, begegnest du unzähligen Charakteren, Kreaturen, Verbündeten und Feinden und bestimmst letztlich auch den dramatischen Ausgang dieses epischen Machtkampfes. rnNeue Funktionen!Erlebe neue Features in Fallout: New Vegas, z.B. das Companion-Wheel, mit dem die Führung deiner Begleiter zum Kinderspiel wird, das Image-System, das die Konsequenzen deiner Handlungen aufzeichnet und den Hardcore-Modus, bei dem sich die Grünschnabel-Spreu vom Profi-Weizen trennt. Die neuen Spezial-Nahkampf-Moves verleihen der Redewendung 'etwas unmittelbar mitbekommen' eine ganz neue Bedeutung, und via V.A.T.S. kannst du das Gefecht anhalten, eine bestimmte Körperregion anvisieren und Angriffsfolgen festlegen oder dich per fein abgestimmtem Echtzeitkampfsystem spontan in die Action stürzen.rnBrandneues Waffenarsenal!Mehr als doppelt so viele Waffen wie in Fallout 3 stehen dir zur Verfügung - und damit ebenso viele neue Wege, mit Bedrohungen im Ödland oder den Einheimischen aufzuräumen. Die Vault-Tec-Ingenieure haben zudem ein neues Waffen-Konfigurationssystem entwickelt: Du kannst nach Herzenslust an deinen Waffen schrauben und siehst die Veränderungen nun in Echtzeit. rnAbenteuerreise ins Ungewisse!In einer riesigen, offenen Welt mit uneingeschränkten Möglichkeiten entdeckst du Sehenswürdigkeiten, entscheidest dich für eine Seite oder gehst deinen eigenen Weg. Bist du ein Friedens- oder ein Unruhestifter, hältst du dich an die Regeln oder kann nichts und niemand dich aufhalten - die Entscheidung liegt ganz allein bei dir.  Systemvoraussetzungen Windows 7 / Vista / XPrnDual Core 2.0 GHzrn10 GB freier Festplattenspeicherplatz2 GB RAMrnNVIDIA GeForce 6-Reihe / ATI 1300XT-Reihe oder neuerrnInternetverbindung erforderlich

Anbieter: MMOGA
Stand: 26.02.2020
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Christmas Flirt: Jingle Belles, Book 1 , Hörbuc...
9,95 € *
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Lacy Reed is the ultimate bad girl, and she doesn't care what anyone thinks - until her naked selfies show up on her boss's cell phone. Brandon Cole never smiles, ever. Not even when Lacy's indecent selfies appear on his phone. He's got an image and reputation to protect. Already a VP before age 30, he doesn't need flirtatious and nosy Lacy to get close and discover his well-hidden secret. When hackers break into their company's network, Lacy and Brandon walk into a trap where Brandon's past catches up with him. What will he risk to free himself in a gamble that Lacy's flirting has turned to love and grant him his secret Christmas wish? Jingle Belles is my modern, edgy series of Christmas romances: dramatic, humorous, with a bit of steam and lots of holiday cheer. 1. Language: English. Narrator: Tor Thom, Charley Ongel. Audio sample: http://samples.audible.de/bk/acx0/101633/bk_acx0_101633_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 26.02.2020
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Silent Monoliths
65,00 € *
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Jeff Brouws has spent the last 30 years photographing various aspects of the American cultural landscape, often assembling typologies of common architectural forms in everyday environments. In Silent Monoliths he documents a variety of concrete coaling towers standing dormant in isolated brownfields or along active railroad lines. Built between 1907 and '56 these remnants of railroading's past were once used to dispense coal into steam locomotives. Seemingly impervious to the vicissitudes of time, decay or outright removal, these sculptural examples of former industrial brawn recall an earlier technological era most of us never witnessed. Because of this we glimpse-in real time-what Walker Evans once termed the "historical contemporary" of the modern world. Brouws practices an evidentiary form of photography, taking stand-alone portraits of coaling towers in homage to Hilla and Bernd Becher, as well as wider views revealing their broader contexts and landscapes. These two approaches reflect his dual interests in the New Topographics from the 1970s, as well as the compiling of typologies-a style of image making with historic roots traceable to the invention of photography itself as seen by Louis Daguerre's photo of his fossil collection and William Henry Fox Talbot's botanical photograms. Brouws' coaling towers emerge in dialogue with these nineteenth- and twentieth-century predecessors.

Anbieter: buecher
Stand: 26.02.2020
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Silent Monoliths
66,90 € *
ggf. zzgl. Versand

Jeff Brouws has spent the last 30 years photographing various aspects of the American cultural landscape, often assembling typologies of common architectural forms in everyday environments. In Silent Monoliths he documents a variety of concrete coaling towers standing dormant in isolated brownfields or along active railroad lines. Built between 1907 and '56 these remnants of railroading's past were once used to dispense coal into steam locomotives. Seemingly impervious to the vicissitudes of time, decay or outright removal, these sculptural examples of former industrial brawn recall an earlier technological era most of us never witnessed. Because of this we glimpse-in real time-what Walker Evans once termed the "historical contemporary" of the modern world. Brouws practices an evidentiary form of photography, taking stand-alone portraits of coaling towers in homage to Hilla and Bernd Becher, as well as wider views revealing their broader contexts and landscapes. These two approaches reflect his dual interests in the New Topographics from the 1970s, as well as the compiling of typologies-a style of image making with historic roots traceable to the invention of photography itself as seen by Louis Daguerre's photo of his fossil collection and William Henry Fox Talbot's botanical photograms. Brouws' coaling towers emerge in dialogue with these nineteenth- and twentieth-century predecessors.

Anbieter: buecher
Stand: 26.02.2020
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Commanded: Club Sin, Book 6 , Hörbuch, Digital,...
9,95 € *
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Club Sin comes alive once again in this decadent new romance from USA Today best-selling author Stacey Kennedy, perfect for fans of Fifty Shades of Grey. A dedicated cop, Sawyer Quinn blows off steam by immersing himself in his role as a Master at the hottest club in Las Vegas. But when Sawyer goes after the perp who brutally beat his sister, he teams up with Chloe Nash, a sexy private investigator who awakens a sweet new need: to keep her to himself, away from the dungeon of Club Sin. Chloe is beautiful, smart, and too innocent for the BDSM lifestyle. Sawyer's never wanted a woman like this before. Is her love worth swearing off the one thing that keeps him sane? There's something different about Sawyer: a commanding strength that pulls Chloe into a vortex of heady desire. But when she learns about his double life as a Dom, she's shocked - and afraid she could never complete him. Then he saves her life, and just like that Chloe knows she will be able to give him anything he desires. She is his - wherever and however he wants to take her. Commanded is intended for mature audiences. Cover design copyright Lynn Andreozzi. Cover image copyright Charles Tribbey/Imagebrief. 1. Language: English. Narrator: C. J. Mills. Audio sample: http://samples.audible.de/bk/adbl/023058/bk_adbl_023058_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 26.02.2020
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Developing 2D Games with Unity
26,99 € *
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Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn. Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs. Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

Anbieter: buecher
Stand: 26.02.2020
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Developing 2D Games with Unity
26,99 € *
ggf. zzgl. Versand

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn. Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs. Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

Anbieter: buecher
Stand: 26.02.2020
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The Shallows: What the Internet Is Doing to Our...
25,99 € *
ggf. zzgl. Versand

The bestselling author of "The Big Switch" returns with an explosive look at technology's effect on the mind."Is Google making us stupid?" When Nicholas Carr posed that question, in a celebrated Atlantic Monthly cover story, he tapped into a well of anxiety about how the Internet is changing us. He also crystallized one of the most important debates of our time: As we enjoy the Net's bounties, are we sacrificing our ability to read and think deeply? Now, Carr expands his argument into the most compelling exploration of the Internet's intellectual and cultural consequences yet published. As he describes how human thought has been shaped through the centuries by "tools of the mind"-from the alphabet to maps, to the printing press, the clock, and the computer-Carr interweaves a fascinating account of recent discoveries in neuroscience by such pioneers as Michael Merzenich and Eric Kandel. Our brains, the historical and scientific evidence reveals, change in response to our experiences. The technologies we use to find, store, and share information can literally reroute our neural pathways. Building on the insights of thinkers from Plato to McLuhan, Carr makes a convincing case that every information technology carries an intellectual ethic-a set of assumptions about the nature of knowledge and intelligence. He explains how the printed book served to focus our attention, promoting deep and creative thought. In stark contrast, the Internet encourages the rapid, distracted sampling of small bits of information from many sources. Its ethic is that of the industrialist, an ethic of speed and efficiency, of optimized production and consumption-and now the Net is remaking us in its own image. We are becoming ever more adept at scanning and skimming, but what we are losing is our capacity for concentration, contemplation, and reflection. Part intellectual history, part popular science, and part cultural criticism, The Shallows sparkles with memorable vignettes-Friedrich Nietzsche wrestling with a typewriter, Sigmund Freud dissecting the brains of sea creatures, Nathaniel Hawthorne contemplating the thunderous approach of a steam locomotive-even as it plumbs profound questions about the state of our modern psyche. This is a book that will forever alter the way we think about media and our minds.

Anbieter: buecher
Stand: 26.02.2020
Zum Angebot
The Shallows: What the Internet Is Doing to Our...
25,99 € *
ggf. zzgl. Versand

The bestselling author of "The Big Switch" returns with an explosive look at technology's effect on the mind."Is Google making us stupid?" When Nicholas Carr posed that question, in a celebrated Atlantic Monthly cover story, he tapped into a well of anxiety about how the Internet is changing us. He also crystallized one of the most important debates of our time: As we enjoy the Net's bounties, are we sacrificing our ability to read and think deeply? Now, Carr expands his argument into the most compelling exploration of the Internet's intellectual and cultural consequences yet published. As he describes how human thought has been shaped through the centuries by "tools of the mind"-from the alphabet to maps, to the printing press, the clock, and the computer-Carr interweaves a fascinating account of recent discoveries in neuroscience by such pioneers as Michael Merzenich and Eric Kandel. Our brains, the historical and scientific evidence reveals, change in response to our experiences. The technologies we use to find, store, and share information can literally reroute our neural pathways. Building on the insights of thinkers from Plato to McLuhan, Carr makes a convincing case that every information technology carries an intellectual ethic-a set of assumptions about the nature of knowledge and intelligence. He explains how the printed book served to focus our attention, promoting deep and creative thought. In stark contrast, the Internet encourages the rapid, distracted sampling of small bits of information from many sources. Its ethic is that of the industrialist, an ethic of speed and efficiency, of optimized production and consumption-and now the Net is remaking us in its own image. We are becoming ever more adept at scanning and skimming, but what we are losing is our capacity for concentration, contemplation, and reflection. Part intellectual history, part popular science, and part cultural criticism, The Shallows sparkles with memorable vignettes-Friedrich Nietzsche wrestling with a typewriter, Sigmund Freud dissecting the brains of sea creatures, Nathaniel Hawthorne contemplating the thunderous approach of a steam locomotive-even as it plumbs profound questions about the state of our modern psyche. This is a book that will forever alter the way we think about media and our minds.

Anbieter: buecher
Stand: 26.02.2020
Zum Angebot