Authority of Images / Images of Authority:Shaping Political and Cultural Identities in the Pre-Modern World
According to conventional wisdom, by the late 1800s, the image of Bible as a supernatural and infallible text crumbled in the eyes of intellectuals under the assaults of secularizing forces. This book corrects the narrative by arguing that in America, the road to skepticism had already been paved by the Scriptures most able and ardent defenders.
Over the past several centuries, John Owens writings on scripture have captured the attention of numerous interpreters across a relatively diverse range of disciplines. His own distinctive contribution to this doctrine was forged with a genuine fear for the on-going pre-eminence of scriptural authority in the English church firmly in view. In the face of various rival perspectives, Owen insists every Christian believer ought to be clear on the reason they believe scripture to be the word of God. Focussing on the treatise Reason of Faith (1677) in conversation with his wider theological corpus, Andrew M. Leslie studies Owens approach to scriptural authority and Christian faith. He argues that Owen creatively drew upon an ecumenical dogmatic and metaphysical heritage to restate and refine the traditional Reformed position on scriptures divine authority, sensitive to developments in his own late seventeenth-century context. In particular, Leslie explores how Owen shares a growing concern to ground Christian faith in objective evidence, all-the-while ensuring that its ultimate foundation lies in the irresistible authority and truthfulness of God, mediated in and by the inspired text of scripture. Leslie also draws out the broader significance Owen ascribes to scripture in shaping a believers relationship with the Triune God, especially its vital role in their gradual transformation into the likeness or image of Christ. Andrew M. Leslie, PhD, is Lecturer in Christian Doctrine at Moore Theological College in Sydney, Australia.
´´...but the old belfry jackdaw, who was an authority on ecclesiastical architecture, said it was a lost soul. And there the matter rested.´´ ´´Hector Hugh Munro (18 December 1870 - 14 November 1916), better known by the pen name Saki, and also frequently as H. H. Munro, was a British writer whose witty, mischievous, and sometimes macabre stories satirize Edwardian society and culture. He is considered a master of the short story, and often compared to O. Henry and Dorothy Parker. Influenced by Oscar Wilde, Lewis Carroll, and Rudyard Kipling, he himself influenced A. A. Milne, Noël Coward and P. G. Wodehouse.´´ (Wikipedia) 1. Language: English. Narrator: Phillip J Mather. Audio sample: http://samples.audible.de/bk/mike/001466de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
An author, international speaker, and personal-development trainer, this versatile authority is considered the leader in motivational coaching and personal growth. Subjects include failure as an event, success as a process, hope as an activator, how to do something now, and making radical changes in minute steps. 1. Language: English. Narrator: Zig Ziglar. Audio sample: http://samples.audible.de/sp/made/000007de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
Alastar has settled into his role as the Maitre of the Collegium. Now married with a daughter, he would like nothing better than to focus his efforts on improving Imager Isle and making it more self-sufficient. However, the rise in fortune of the merchant classes in Solidar over the years does not sit well with the High Holders, who see the erosion of their long-enjoyed privileges. Bad harvests and worse weather spark acts of violence and murder. In the midst of the crisis, some High Holders call for repeals of the Codis Legis, taking authority away from the Rex. Once again, Alastar must maintain a careful political balance, but he cannot avoid the involvement of the Collegium when someone begins killing students. Trying to protect his imagers and hold Solidar together for the good of all, Alastar stumbles on to a plot by the High Holders involving illegal weapons, insurrection, and conspiracy. 1. Language: English. Narrator: William Dufris. Audio sample: http://samples.audible.de/bk/tant/006644de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
There´s a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what´s hot and what´s not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist´s potential portfolio in mind. Find out what Art Directors and Managers are looking for. As readers move from tutorial to tutorial, they build their own portfolio of high-quality work to showcase. In fact, people bought VOLUME I are now professionals in the industry, producing great work - they post on the forum and share. --VOLUME II offers a new approach: the essentials of 3D game comic-style modeling - stylized characters, vehicles, assets and scenes - a la Pixar. --Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also contains countless examples of what´s hot and what´s not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.
Possessing Your Healing:Taking Authority Over Sickness in Your Life Kynan Bridges